DiRT 4 is the latest racing game released by Codemasters and brings the improvements of DiRT Rally to a wider audience. We tested the game with 19 AMD and Nvidia graphics cards at three resolutions (Full HD, WQHD and 4K), using medium and ultra settings. Time to go for a ride!
While the Steam Early Access-titel DiRT Rally was a bigger success than expected, the target audience of that game is limited compared to that of a ‘big’ release. In DiRT 4 we find a lot of things from Rally, such as the management system and the more precise handling, although in a more accessible way with more content.
In DiRT 4 the rally tracks are divided in to five areas and cars from different eras. The tracks from the official World Rally Championship are missing – these are only found in the WRC-games made by the French Kylotonn – but Codemasters does have a license for the FIA World Rallycross Championship.
In terms of technique, DiRT 4 is based on the in-house EGO 4.0-engine. Multiple F1-games were already made using the latest version of that engine, but this is the first time a DiRT-game uses version 4. The pc-version of the game is running in DirectX 11-mode.
The game can be bought for about 59 dollars to 64 dollars on Steam and in physical stores, but on the known keysites the game costs about 35 dollars. Buyers are reasonably positive – the game has a 66% positive rating on Steam. Gamesites are more positive: Metacritic ends up at an average review score of 80 out of 100.