Testing method and settings
We have tested Battlefield 1 with thirteen of the most important graphics cards: the new Pascal and Polaris GPU's and a few popular cards from the previous generations. The game does not have a built-in benchmark, so we rode a bit with a primitive 'tank' from the period. Since traditional benchmark-tools do not work with DirectX 12, we used PresentMon instead for our benchmarks.
We tested the game in Full HD (1920x1080), WQHD (2560x1440) als Ultra HD/4K (3840x2160) resolutie. Our testing system consists of a Intel Core i7 5960X @ 4.0 GHz, MSI X99S Gaming 9 AC motherboard, 16GB Corsair Vengeance LPX DDR4 memory @ 2133 MHz 13-13-13-36-2T, Samsung 840 Evo 1TB SSD, Seasonic Platinum Series 1200W PSU, NZXT Kraken X60 CPU-koeler, Iiyama G-Master 'Gold Phoenix' GB2888UHSU-B1 and a Cooler Master Test Bench. For AMD cards we used the Catalyst 16.10.1 driver, while we used driver version 373.06 for Nvidia-cards.
As usual, we tested the game in Medium and Ultra settings. The following shows which settings we used:
|GPU Memory Restriction||Off||Off|
|Post Process Quality||Medium||Ultra|
|Antialiasing Post||FXAA High||TAA|
The big question is of course is whether there are differences in image quality between DirectX 11 and 12. We have made a few screenshots so you can compare the two API's. If there is a difference, it is a small one.