Those of us that have been around a bit longer in the gaming world will definitely remember the pretty much legendary Doom-games. Among other things, it was one of the first shooters with 3D-graphics and multiplayer via your network. A few weeks ago the latest game in the series was released, simply called Doom (2016). We tested the game extensively with 24 graphics cards, including the GeForce GTX 1080.
The new Doom is a fast paced first-person shooter. The story, as far as that is relevant, plays out on the planet Mars, where you fight against hordes of demons. The game mostly comes down to a lot of shooting with impressive weapons.
Technically speaking Doom is based on id Tech 6, an engine developed by id Software specifically for this game. The used renderer is OpenGL, but Nvidia showed a Vulkan demo at the GTX 1080 launch event. There are also rumors about DirectX 12 support, which is to be added in the future. For now there are no other renders other than OpenGL.
Overall the international game critics are pretty enthusiastic about the new game: the score on Metacritic is at 85 out of 100 points. Gamers themselves are also convinced: 92% of the Steam reviews, more than 13,000, are positive. You can find the PC-version in our Price Comparison for about 57 dollars, but at the known key sites the prices are as low as 40 dollars. Doom is also available for the PlayStation 4 and Xbox One.
Before we move on we have to cover this part. As of this moment, CrossFire and SLI are unfortunately not yet supported. There are rumors that this will be added later, at the same time as Vulkan and DirectX 12. This means that for now only one graphics card will be used for the game.